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Sly

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  1. SERVER IP ❖ PVP Scorched Earth: steam://server1.bloody-ark.com:27016 ❖ PVP Ragnarok: steam://server1.bloody-ark.com:27015 ❖ PVP Aberration: steam://server1.bloody-ark.com:27017 ❖ PVP Valguero: steam://server2.bloody-ark.com:27015 ❖ PVP: The Island steam://server2.bloody-ark.com:27016 ❖ PVP: The Center: steam://server2.bloody-ark.com:27017 ❖ PVP: Extinction: steam://server2.bloody-ark.com:27018
  2. Greetings Survivors on the Bloody Ark! Today we are happy to announce the Launch of our new Smalltribe Cluster to all of you! This Cluster will be running on our new Nitrado Custom Root Servers with high Performance and the highest level of DDOS Protection. The Launch date is Friday the 31.01.2020 at 19 CET [Pre-Season Bloody Smalltribes] Main Difference from Main-Cluster:: - More Focus on PvP - Smaller Tribesize - No Questsystem / Achievements / Lootboxes - Points are gained through Online Time / Votes / Player Kills and Sold Trophys only Maps:: -Genesis (After Release) -Ragnarok -The Center -Extinction -Valguero -The Island -Aberration -Scorched Earth Mods:: - S+ Structures - Awesome Spyglass - ArkShop UI - Ark Better Security - HG Pick Up Gun Settings:: - Raidtimes 24/7 - ORP during the Week: Structure damage taken 10% / Structure (turrets) damage 400% - ORP on the Weekend: Structure damage taken 25% / Structure (turrets) damage 200% - No ORP in Caves - No Building in Artifact Caves - Rates: x3 Harvest / x5 Taming / x5 Breeding /// Weekend Rates: x5 Harvest / x7 Taming / x10 Breeding - Nanny enabled - Dino Limit 400 - Local Turret Limit 100 - no global Turret Limit - Tribe Ranks enabled - PvP Protection only via Rebuildkits available - Weapon and Saddle Caps as on Main Cluster - Armor Cap 800 Dura New Features:: - Synchronized Tribes and Players Clusterwide - New Anticheat System - New Savemydino Plugin (teleports your dino out of the mesh) - New Antimesh Plugin - Added Zones that Prevent Building - 5 New Custom Nitrado High Performance Anti DDOS Servers Tribes:: - Tribe Limit 6 Players - Solo can create 1 alliance - Squad size 4-6 - Flexible Rates and Stats According to the Tribe Size PVP Balance:: - Titans Structure Damage enabled versus Squad Structures - Turret Damage is dynamic based on how outnumbered the defending tribe. Turrets will periodically scan the number of enemy players within a range and compare that to the number of players online for the defending tribe. When the defending tribe is outnumbered, the turrets will deal bonus damage. Defenders logging out will not be reflected until the combat-timer expires. - Manas and Owls only on Extinction Ridable Engrams:: - Most as on MainCluster - Enabled Nanny - Enabled Cloning Chamber Time Line:: - 31/January @ 19:00 - Season starts - 01/ February @08:00 - Lootcrates will be enabled - 03/February @ 08:00 - Enable Starter Kit - 03/February @ 08:00 - Enable Griffin Taming - 07/February @ 08:00 - Enable Gasbag / Mana / Owl / Gacha / Golem / Titan Taming
  3. Players of bloody! The decision has been reached. Some of you will like it, others won’t. It’s happening, the wipe will come on the 1st of january at 16.00 CET. This is a wipe on a far shorter notice than we would normally do and we apologize for that, but we used the following reasoning in short terms. Pop is critically low, and system maintenance is needed that can not be done with a running save. A new save, allows us to perform maintenance as well as enable some features that can only be enabled at a launch in order to test them out better (tribe tether for example, did NOT work with a running save, which wasn’t surprising…) As this season hopefully reaches its player peak around genesis release, should they stick to the late January/early February, here is the basic plan for that: Troubleshoot genesis compatibility with the rest of the system, then launch 2 maps into the cluster so they won’t be permanently slotcapped, as well as announce a new wipe with proper notice a reasonable time after that. This will give ppl a chance to explore Genesis with some gear and such, to learn the tricks of the trade before a true launch. Some of the settings for the coming season will be more strictly decided by us admins this time around, as we have some settings that we wish to try out properly, and since if we’re gonna run votes on smaller details, we’re stuck here for a week on that alone XD Launch at the 1st of january, 16.00 CET 3-days beginners protection(Will only be active for those not around for the launch days. Will start to trigger saturday evening after roughly 72 hours of run-time) small tribes can extend this to a maximum of 7. Do note that the pve changes of season 15 will apply, so this means structures only to protection etc! Players and tames are not protected. . Weekday orp:100% dmg reduction and 4x turret damage. Weekend orp 25% dmg reduction and 4x turret damage. Restricted regions will apply, see rules page for details. Minor creature delays(only launch days) for: Griffin, Golem, Owl, Mana, Gachas, As well as Titans for 1 week. 200 Local turrets, 350/250/100 Heavy/normal/Tek turret global cap. Tribe rank plugin will now properly tie tribe members together since its a fresh wipe! So NO TRIBE HOPPING!. 24 Hrs activation time for tribe rank update(Server side, not gameplay time). Base rates 5x Harvest, 5x Taming, 3x Exp Tribes:: - Tribe limit 12 - Solo, Duo and Trio tribes can create 1 alliance - Squad size (4-6) (Ally disabled) - Company size (7-9) (Ally disabled) - Division size (10-12) (Ally disabled) Solo-trio is allowed to team but only with a proper ally. NO other teaming!! - Hatchery increased count and capacity. - Breeding will undergo some changes to compensate for potentially shorter server runtime.(No nanny still!) Details at launch - 300 Dino limit per map.(No vivarium etc. Cryo or use multiple maps!) - S+ transmitter and generator will be off at launch and are likely to stay off for the initial week or two!(for testing purposes) - Some more s+ stuff will be disabled, no more detailed info until launch. - Lootbox related plugins disabled the first 120 hours(enabled monday). This change is due to the huge power spike related to the power spikes they provide. - S+ charge station and element catalyzer enabled for aberration. - Minor quest plugin tweaks and world bosses(Nilloc) changed. - Caves and micro caves/holes are ALWAYS raidable, 24/7 - Railgun enabled - Element transfer DISABLED . Region-blocker plugin is being prepared but may not be ready at launch. It will be used to locally ban areas classed as mesh or unintended, so if you’ve built in a slightly-sketchy spot and we ask you to move, you move willingly or we hit the delete button. If you’ve built in a 100% sketchy place, we may delete the base without even reaching out!. So, any area that is questionable in terms of mesh, don’t build there. The rest of the maps, is up for grabs! Time Line:: All times are German CET - 1st of January @ 16:00 - Launch, up to 1 hour global pve then pvp until Sunday the 5th.(will be between 15 and 60 minutes, time will tell) - 4th of January @ During the day - Beginners protection enabled, NOT retroactive. - 4th of January @ During the day - Enable Starter Kit - 6th of January @ During the day - All plugins and Tames re-enabled that wasn’t around for launch. - During week 2 - Relevant Donation Store purchases made during season 15 re-sent. - During week 2 - Season 15 Donators receive a coupon for 20% of total Season 14 donations.
  4. ANNOUNCEMENT: Season 15 will begin on Friday, November 1st at 18:00. (CEST TIMES) Be ready for a fresh start! [Season 15 Changelist] The rules have been rewritten! Be sure to double check every segment! Settings:: - Set Dino limit to 300 (as it is back to cave season) - Readjusted PVP Protection System (more infos in separate announcement) - s+ charge station and vacuum chamber enabled - reworked quest system. Plugins and Mods:: - New pvpve plugin. - Auction house mod removed entirely (too many bugs) - new anti cheat software. - World bosses(still needs testing, could change) - New tribe finder Plugin -- Details will come shortly Tribes:: - Tribe limit 12 - Solo, Duo and Trio tribes can create 1 alliance - Squad size (4-7) (Ally disabled) - Company size (7-9) (Ally disabled) - Division size (10-12) (Ally disabled) Specific rates for each tribe size will follow shortly. PVP Balance:: - Titans and Meks Plugin is getting troubleshooted, hopefully fixed shortly. - Caves and micro caves/holes are ALWAYS raidable, 24/7 - Railgun enabled again - All boss kits disabled in shop at launch, and will be reworked and added later. - various creatures will be disabled to tame at launch, for 1-3 weeks. - OSD and Veins are disabled at launch. . . Votes already planned:: • Managarmr [ENABLED/DISABLED] -- if enabled, will not be tameable for the first 1/2 weeks-- • Snow owls [Enabled/Disabled] - Velonasaur (y/n) • Element Transfer [Complete Freedom/No Transfering] --If enabled, will only go active after a delay of up to 2 weeks Rescale the regular drops(white-red) - Nanny(yes/no) -- Note! If yes, maturation rate across the board will be slowed down, and the nanny will imprint to maximum 50%, possibly lower-- Hatchery(10/15 slots) - enable element dust farming from lamp posts again? • Feel free to add more Suggestions under #server-suggestions. Time Line:: - 27th October @ 22:00 - #old-votes for new changes after the Q&A - 28th October @ 16:00 - Season 14 ends, Donation Store closed. -29th October @20:00 votes closes and reveals later in the evening - 1st November @ 18:00 - Season 15 starts with bloody weekend - 3rd November @ 08:00 - Enable Starter Kit - 4th November @ 08:00 - New Player Protection turns on for all new tribes that joined after activation. - During week 2/3 - Relevant Donation Store purchases made during season 15 re-sent. - During week 2 - Season 15 Donators receive a coupon for 20% of total Season 14 donations
  5. ANNOUNCEMENT: Season 14 will begin on Friday, September 13th at 19:00. (CEST TIMES) Be ready for a fresh start! [Season 14 Changelist] Settings:: - Capped Bps (Still has to find a clean way) - Set Dino limit to 300 (for better performance) - Mindwipe Cooldown changed to 6 hours at all times - Plant Z/ Plant Y 10 sec CD - Readjusted PVP Protection System (more infos later) Plugins and Mods:: - Cake Fix readjusted Tribes:: - Tribe limit 12 - Solo, Duo and Trio tribes can create 1 alliance - Squad size (4-7) (Ally disabled) - Company size (7-9) (Ally disabled) - Company size (10-12) (Ally disabled) Check all tribe settings on: https://forum.bloody-ark.com/tribe-bonus PVP Balance:: - All Titans Structure Damage enabled versus Company and Divisions Votes:: • Managarmr [ENABLED/DISABLED] • No Cave Season [Yes/No] • Element Transfer [Complete Freedom/No Exports from Extinction/No Transfering] • Add Fjördur as a Fraciton to the cluster [Yes/No] • Add Auctions House Mod (Clustered) [Yes/No] • Remove Quest System [Yes/No] • Disable Railgun [Yes/No] • Feel free to add more Suggestions under #server-suggestions . Time Line:: - 08/September @ 20:00 - #Vote for new changes - 10/September @ 20:00 - Public Season 13 Highlights - 12/September @ 08:00 - Season 13 ends, Donation Store closed and show result of the votes. - 13/September @ 19:00 - Season 14 starts with bloody weekend - 14/September @ 08:00 - Enable Starter Kit - 15/July @ 08:00 - New Player Protection turns on for all new tribes that joined after activation. - During week 2 - Donation Store purchases made after July 19 August re-sent. - During week 2 - Season 14 Donators receive a coupon for 20% of total Season 12 donations. We are looking for further team members to support our team! Please contact @Mizury Happy Friday the 13th!
  6. = Welcome to BloodyARK Fractions Server! = We invite you to try our unique server system! The server is based on fractions. As soon as you join the server you have to join one of three fractions. Players in the same fraction can build up together and fight boss battles with each other. For every kill of an opposing fraction your fraction gets a score. At the end of each season, the fraction with the most scores will receive awesome rewards. Global chat is limited to your fraction. Fractions: - Ironblood - the way of destruction. (Recommended for hardcore PVP players) - Endeavour - the way of prosperity. (Recommended for Peaceful Players) - Lawless - the way of the apostate. (Recommended for true Solo Speler) To join a fraction, type in the chat: /join FRACTIONNAME After you have joined a fraction, you can play on the server Maximum online player per fraction is set to 25 players. Features: ► Achievements with reward system ► Auction house to trade with another fraction ► Dino Tracker that shows you the coordinates of your dinos ► Homes that teleports you back to your base ► Automatic Boss Events Raid times: Raiding on an opposing fraction is allowed at any time. ORP Settings: Structures take 25% damage. Any defenses do x4 more damage. (e.g. Turrets) Settings: ► XP: x5 ► Taming: x25 ► Breeding: x25 ► Max Player Level 135 ► Max Dino Level 150 ► Max Tek Dino Level 180 Mods: - Structres Plus - ArkShop UI - HG StackMod 2500-50 - HG Cake Fix - Awesome Spyglass - Auctions House Server Start Sunday 01.09 - 14:00 (CEST) Server ip: 88.198.58.115:27017 Map: Ragnarok
  7. Sly

    ChangeLog (21.07)

    Protection kit for small tribes is freely available for 24 hours (Press F1 in game)
  8. Update PVP Protection to 168 hours (7 days) Enabled Voting Rewards Update Private Message: Message colour to pm and defaulted away from server chat and instead using normal user chat with a colour it looks much nicer. Added autodecay again (hopefully the laggs are fixed) Raid Balancer: Adjustment Multiplier = 0.5 see #faq Items Cooldown: Readjusted Possible modifications servers settings during runtime (no restart needed) Passiv Dino Protection Update: Only passive instead of passive flee Removed requirement of ignoring whistle groups Add Baby Protection Added chat command to check owned dinos protection status (/dpp status) Also lists a reason why not protected Added additional message options for new dino status command Added option for turret dino protection (RequiresNotTurretMode = true) Potential Fix for Neutral and Aggressive dinos sometimes getting protected Added a Dino Blacklist for dinos that cannot be protected (currently Giga and Rex but we will add more dinos to the blacklist) Added a Structure Whitelist to allow customization of what structures can affect
  9. ChangeLog: Extinction Titans taming will be deactivated until 05.08 Added detection so you cannot build teleporters/beds/sleeping bag inside the mesh. Will also prevent when they snap (like s+ beds) S+ is now compatible with the Structure Memory Optimizations that Wildcard implementing recently (use launch command: -structurememopts) (all structures that dynamically altered their snap points were re-written to be compatible with the optimizations, none are opted out) (they claim to save 2-4 gb of bandwidth a month on official servers and the savings will be even greater for large S+ servers as S+ structures have more snap points, should also make large bases load faster as less data is being sent to the client, https://steamcommunity.com/linkfilter/?url=https://survivetheark.com/index.php?/articles.html/community-crunch-180-memory-optimizations-and-contest-winners-r1209/
  10. Please upvote all the beautiful links and leave an amazing, stupendous, and happy glorious comment if you can. https://www.reddit.com/r/ARK/comments/cf5h3s/bloodyarkcom_best_pvp_server_eu_server_wipe_1907/ https://www.reddit.com/r/playark/comments/cf5k0m/bloodyarkcom_best_pvp_server_eu_server_wipe_1907/ https://www.reddit.com/r/playarkservers/comments/cf5n2m/pc_servers_bloodyarkcom_best_pvp_server_eu_server/ https://www.reddit.com/r/SurviveTogether/comments/cf5wf9/pc_server_bloodyarkcom_best_pvp_server_eu_server/
  11. Result of the #votes • Managarmr [DISABLED] • Cave Building [PERMITTED] • Prohibit the placement of OFFLINE RAID PROTECTION in all caves [NO] • Element Transfer [Complete Freedom] • Element Dust Transfer [All Maps] Our adjustments Turret, Structure and Dino limits increased Tek Turrets = 50, Heavy Turrets = 400, Normal Turrets = 450 Structure Limit = 12000 Dino Limit = 400 Survivor Weight and Speed limit remains Server start; 19/07/19 - 19:00 (CEST) COUNT DOWN https://www.timeanddate.com/countdown/launch?iso=20190719T19&p0=37&msg=SEASON+13+START+FRIDAY+19%3A00+(CEST)&font=slab
  12. Dear Community, We are pleased to announce that season 13 will be starting soon, which means that all maps will be wiped on 19 July 19:00 CEST ! [timezone] [Season 13 Changelist] Settings - Turret, Structure and Dino limits increased Turret 75 Tek Turrets, 400 Normal Turrets, 400 Heavy Turrets Structure Limit = 12000 Dino Limit 400 - Mindwipe Cooldown changed to 6 hours at all times - Removed the cap on Survivor's Speed and Weight Plugins and Mods - Structured Decay - Cake Fix - PVP Protection Kits now have a cooldown - Tribe Cooldown - You have to wait 24 hours after kicking a tribemember for their slot to become available to a new survivor. Tribes - Tribe limit increased to 12 - Solo, Duo and trio can create 1 alliance - Squad size changed to 4-7 - Company size changed to 8-12 - Squads and Companies can no longer buy PVP Protection PVP Balance - Titans Structure Damage enabled versus Squad and Company Structures (special thanks to @Haragon#2062) - ORP now uses a bubble instead of affecting all owned structures - Turret Damage is dynamic based on how outnumbered the defending tribe. Turrets will periodically scan the number of enemy players within a range and compare that to the number of players online for the defending tribe. When the defending tribe is outnumbered, the turrets will deal bonus damage. Defenders logging out will not be reflected until the combat-timer expires. Votes - Managarmr [ENABLED/DISABLED] - Cave Building [PERMITTED/FORBIDDEN] - Element Transfer [Complete Freedom/No Exports from Extinction/No Transfers at All] Time Line - 14/July @ 20:00 - #Vote for new changes - 15/July @ 20:00 - Public Season 12 Highlights - 17/July @ 20:00 - Season 12 ends, Donation Store closed and show result of the votes. - 19/July @ 19:00 - Season 13 starts with bloody weekend - 20/July @ 08:00 - Enable Starter Kit - 21/July @ 08:00 - New Player Protection turns on for all new tribes that joined after activation. - During week 2 - Donation Store purchases made after July 01 re-sent. - During week 2 - Season 13 Donators receive a coupon for 20% of total Season 12 donations. - During week 2 - Season 12 Highlights Rewards distributed.
  13. We're pleased to announce that we will be launching a new, semi-primitive PVE server on July 12th at 18:00 (CEST). This server will not be connected to the cluster, and is a standalone experience. This server will take place on Valguero. It's a completely standard, PVP server but we've made the following adjustments: * Manually disabled all turrets, advanced weapons/explosives and the Tek-tier (you don't need the Primitive Plus DLC). * Rather than using the PVE settings, you can instead claim PVE Protection from the store - it's free and each use lasts 7 days. While in PVE mode, you and your dinos are invulnerable but you can switch to PVP whenever you want for some open-world antics and bonus rates. Structures are always invulnerable except for tribes that have mutually agreed to go to war. Note that you cannot turn PVE back on while you're in combat. Features: * Flyers and Managarmr are untameable * New Skills and Daily Quests * New Mod: Advanced Architecture (Castles and Forts) * New Mod: Stargates * New Mod: Indomitable Rex * PVE Events (e.g. boss fights, horde survival, snail racing, raft battles, etc) Base Rates: * XP: x3 (x4.2 in PVP mode) * Harvest: x3 (x4.2 in PVP mode) * Taming: x5 * Breeding: x10 * Dino Limit: 500 * Structure Limit: 20000 Tribe Ranks: * Solo (Bonuses + 4 Allies) * Duo (Bonuses + 3 Allies) * Trio (Bonuses + 2 Allies) * Squad (Bonuses + 1 Ally) * Company (No bonuses nor allies) Mod List: * https://steamcommunity.com/sharedfiles/filedetails/?id=1641380916
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