1.0 - Community Rules
1.1 - No Insulting
Keep it civil. A bit of competitive showboating/taunting (aka "BMing") is fine, but don't descend into hurling abuse at one another.
1.2 - No Advertisements
1.3 - No Spam
1.4 - No Cheating or Exploits
Cheating in all forms is a bannable offense - including glitches, undermeshing or leaving the map. No excuses. This also includes admins who abuse their access to console commands (or other server features) for reasons other than performing their support duties.
1.5 - No Griefing
Examples of griefing include:
- Soaking turrets outside of raid times.
- Respawn-camping players within their own base outside of raid times.
- Dropping aggressive dinos into bases with New Player Protection.
- Blocking other tribes from expanding their base.
- Do not deliberately block player spawn locations.
1.6 No Insiding
Joining a tribe with the deliberate intent of sabotage, or sabotaging your own tribe as you when you leave to join another is considered a form of cheating. This includes stealing property, turning off turrets, disclosing pin codes or leaving containers unlocked. Insiding your alliance is forbidden.
Recruiting an inexperienced player who gets your dinos killed or forgets to close a door is not considered to be insiding.
Everything belongs to the Tribe Owners.
2.0 - Tribe Rules
2.1 - Tribe Name
You are not permitted to raid under an alias.
You are not permitted to impersonate another tribe.
2.2 - Tribe Limit
The Tribe Limit is 12 Players. Exploiting the tribe limit is considered a form of cheating - e.g. having a log-out room.
It is allowed to have players from another tribe on another map on the cluster.
2.3 - Base Limits
Each tribe may only maintain one Main Base, one Dino Hanger and one Water Pen, per map.
You may build at any location, but the following locations are classified as Restricted Zones.
- All Maps: Obelisks, Artifact Caves; and any other cave whose entrance is too small for a Trike.
- Aberration: Surface Entrances, every spot that isn't reachable with a trike on foot.
- Extinction: City Terminals.
- Ragnarok: Wyvern Trench, Wyvern Cave, Mushroom Cave, Lava Cave.
- The Center: Bear Caves.
2.4 - Tribe Bounty
Tribe Owners can apply via the website or on Discord to have a Bounty put on their tribe. While active, the tribe can be raid at all times but gains a significant boost to rates. Successfully raiding a Bounty Tribe will earn you a significant reward and remove the Bounty.
Bounties are tied to a specific map, but Tribe Owners can apply for the Bounty on as many maps as they like.
3.0 - PVP Rules
3.1 - Raiding
Bloody Ark defines raiding as attacking a tribe's base (Main Base, Dino Hangar or Water Pen or TPs).
Raiding is not permitted except during the Bloody Weekends, unless the target has built in a Restricted Zone or is the target of a Bounty. Bases built in Restricted Zones may be raided at any time. The destruction of additional structures (such as taming pens or smelting outposts), as well as clearing abandoned bases, is permitted at any time. Blue Raiding is not allowed. You have to remove your FOB after the Bloody Weekend
The Bloody Weekend begins every Friday at 20:00 and ends on Sunday at 20:00.
You are not permitted to raid while under any form of PVP Protection.
3.2 - Wiping
Bloody Ark defines wiping as destroying an enemy's structures to the point of no-return.
Wiping is not permitted without a declaration of war, even during the Bloody Weekends.
If you want to claim another tribes base location you have to apply for a tribe war on the homepage or in a ticket on Discord.
If you wish to declare war, you must provide at least 4 days in advance and if you manage to succeed you have to move your base on that location.
3.3 - Open-world PVP
Active at all times.
Placing Turrets on open pvp is only allowed if you're picking it up or turning those off afterwards.
3.4 - Teaming
Teaming is only allowed as far as helping to defend your friends tribe. Teaming while raiding is forbidden.
3.5 - Imprisonment
You cannot hold another player prisoner for longer than 30 minutes. The exception to this rule is during a raid, in which case players may be kept imprisoned for the duration of the raid. Imprisoned players must be released within 30 minutes of the raid being declared as over. If all attacking players are captured, the raid is classified as over.
4.0 - PVP Protection
4.1 - New Player Protection:
New players receive 7 days of PVE. You can opt-out early, if you like. Unlike other servers, this bonus is not lost upon reaching a certain level - get as much done in these 7 days as you like!
Abusing your PVE to grief other players is not permitted. Do not damage their unconscious tames, do not scout enemy bases, do not drop aggressive dinos, etc.
- You must disable your PVE Protection if you build in a Restricted Zones. It will be disabled without warning, otherwise.
Please submit a ticket if the plugin is not working for your tribe.
4.2 - Offline Raid Protection:
- Up Delay: 1 Hour
- Down Delay: 30 Seconds
- Structure Resistance: Structure only 10% damage during the week, or 25% damage during Bloody Weekends.
- Structure Damage: Structures deal 400% damage (i.e. turrets).
- Not following anything
- Ignoring Group Whistles
- 0 Weight (empty inventory and no saddle)
- >90% Health
- Not within 15 foundations of an enemy structure
Using this plugin as part of an attack or defensive strategy is classified as cheating, such as using invulnerable dinos to build a wall.
4.3 - PVP Protection
Tribes can purchase PVP Protection to protect their base during Bloody Weekends.
Pruchasing PVP Protection if you're already getting attacked is against the rules.
Tribes who opt to use PVP Protection are also not permitted to raid other tribes or helping defend another tribe even if your target is on another map on the cluster.
Redeem a PVP Protection Kit in a Restricted Zone is forbidden.